presents



HOW TO PLAY     SETTINGS     CUSTOM GAME     TROUBLESHOOTING / FAQ     CREDITS & CONTACT


Welcome to Alex 4! This game is completely free, you may play it as much as you like without paying a single buck. Aren't we the good guys or what? :)

Anyhow, for various reasons Johan became involved in a challenge to make low-res, four color games. Thus Alex 4 was born. The Alex saga is a long one and currently (as you probably can guess) in its fourth version. Read on!

DISTRIBUTING

Alex the Allegator 4 is freeware, anybody may (and should) play it. Therefore, you are encouraged to distribute this game (in its original form) like crazy. Upload to every website and bbs you know, give a copy to all your friends, etc.. However, this game may not be included in a compilation or any other kind of commercial package without the permission from the author. See contact near the end of this document.

DESCRIPTION

Alex the Allegator 4 is a true jump'n'run, just like the old classic ones. Guide Alex through the jungle in order to save his girlfriend Lola from evil humans who want to make a bag of her.

Alex 4 is a very small game. It runs in a very low resolution with only four colors and will not provide you with any real time video or 3D effects. Nor will it snare you with a compelling storyline. It's only a short platform game with a few tricks up it's sleeve. We're sure you'll like it.

THE PLOT

As always everything was nice and quiet in the beginning. But suddenly... Oh no! Lola is gone, again! This time she has been captured by evil humans who want to turn her into a bag. Or a pair of expensive shoes.

It's for real! Help Alex through the jungle so that he can save Lola. Hurry!

PLAYING & CONTROLS

It's really easy. Every level has an exit which Alex must find in order to advance to the next level. On his way, Alex can pick up various thing for points and powerups.

Every here and there Alex will run into enemies. These can be jumped on and eaten, or you can spit on them. Eating them will generate more points though.

To spit, you'll need ammo. This is obtained by eating large eggs that are scattered over the levels. Watch your ammo level, once you're out of eggs you must find new ones before you can spit again.

Another way of defeating enemies is the roll mode. On some levels you can find a rotating symbol. Step on it and Alex will turn into a ball and roll fast in the direction he was facing.

When rolling, Alex can crash into the enemies without losing health. He can also crash into some blocks and make new paths through the level. While rolling, it is impossible to stop or turn. Alex will not stop until he hits a wall.

Controls

Alex the Allegator 4 is best played with a gamepad or joystick with at least two buttons. If you still want to play it with the keyboard, here's how:
moveleft & right arrows
jumpalt
spitleft control (you can only spit if you have eggs!)

Overview


  1. This is Alex. You control him throughout the game.
  2. This is a typical enemy. Don't run into him or you'll lose energy. You can jump on some enemies to render them harmless.
  3. A heart. Pick it up to increase your energy. You can have at most two hearts at the same time.
  4. Bonus items. Cherries and stars are scattered all over the level, eat them to increase your score.
  5. Here you can see how many lives you have left.
  6. Your current energy level. If you have no hearts left, you lose a life.
  7. Number of eggs you have. Pick up eggs to spit on enemies.
  8. Your current score.
  9. Ice block and roll activator. Step on the roll activator to turn Alex into a ball, he can then smash the ice blocks.

PICKUPS

There are some items to be found in this game. Here's a short list of them:
1upgives you one extra life
stargives you 100 points
cherrygives you 10 points
heartgives you more health (max two)
eggadds one egg to Alex' arsenal

SETTINGS AND CUSTOMIZATION

In the root directory of Alex4 is a file named alex4.ini. This file holds most setting that you can change to fine tune your gaming experience. By changing some values in this file you can select the game resolution, sound and music volume, what mixer device to use and even more. Open the file in Notepad or a similar program, all the options are explained within the file itself.

If you don't want to bother with the .ini file you can make some quick changes at the menu screen. By pressing 1, 2, 3 or 4 you can change they resolution of the game according to the table below.

1160 x 120windowed
2320 x 240windowed
3640 x 480windowed
4640 x 480fullscreen

CUSTOM GAME

Play a custom game

In order to play a custom game you need to have a set of homemade levels and a textfile describing where they are located on your computer. The textfile should describe where the maps are located relative to the textfile itself. The textfile could look like this:
// mymaps.txt
Here's my first three maps! I hope you like them.
/ Johan

#start#
level01.map
level02.map
level03.map
#end#

In this case, the map files are located in the same directory as the textfile. If you want to have the textfile somewhere else, you will need to add the relative path to the maps. Like this:
// mymaps.txt
Here's my first three maps! I hope you like them.
/ Johan

#start#
maps/my_maps/level01.map
maps/my_maps/level02.map
maps/my_maps/level03.map
#end#

The lines #start# and #end# are not optional, they must be there. In the rest of the file, you can add whatever you want. Look in the custom_maps/ directory for an example.

Now in order to play the game, you only need to drag and drop the textfile on the game's icon. It couldn't be easier.

Make a custom game

If you want to make some maps of your own, you need to enter the Editor. You can access it in two ways. 1) From the main menu by selecting the EDITOR choice. 2) By pressing F1 while playing a custom game.

The maps in alex4 are made of tiles. Each tile can have a type or an enemy assigned to it. An item may also be placed on a tile. I suggest you take a look at the example maps (in custom_maps/) to see how they work in practice.

Here's a crib sheet over the functions in the editor.

File handling
load mapshift + L
save mapshift + S
quit editorESC (twice)
Map handling
map propertiesF1
increase widthinsert + left or right
decrease widthdelete + left or right
Tiles
draw tileleft mouse button
pick tileright mouse button
browse tilesz/x
tile palettep
Tile types
player diesq
level exitw
roll activatore
breakable blockr
watert
water surfacey
alex start, lefta
alex start, rightshift + A
Items
1 up1
star2
cherry3
egg4
heart5
Enemies
gruntshift + Q
spear gruntshift + W
crushershift + E
spike fishshift + R
jellyfishshift + T
cannonshift + Y
boss, spike truckshift + U
boss, ground poundershift + I


To remove tile types, enemies or items, you can either replace them with a different object, or you can place the same object again at the same position and it will disappear.

Some hints:
  • Note that tile types and enemies occupy the same memory slot on the tile so you can only have one of them on the same tile.
  • The start position for Alex can face right or left depending if you press a or A.
  • Good maps concentrate on a certain trick or element, if you mix all elements into a map it will be very hard to make it into a good map. Think themes.
  • Don't forget to save your maps before you quit the editor!

    Upload your maps

    If you've made some maps that you think are good ones, don't hesitate to share them with your friends. If you also want to share them with other Alex-players all over the world. Visit Free Lunch Design for uploading instructions.

    TROUBLESHOOTING / FAQ

    Q: I have problems with a specific level, can I mail you and ask about it?
    A: No, you cannot. We get truckloads of mail. Please ask at the forum at Free Lunch Design instead. Someone will know the answer.

    Q: The music stutters and plays strangely. What can I do about it?
    A: Depending on your computer's speed and hardware you may have to alter the sound settings in alex4.ini. Read more on how to do that here.

    Q: Why is it called Alex 4? Are there any prequels?
    A: It is the fourth game about Alex the Allegator. Three more Alex games have been made in the past, they are available at Free Lunch Design. Or at least linked from there.

    Q: Have you made any other free games?
    A: Yes indeed, take a look at our main site Free Lunch Design You will find lots more there.

    Q: Why on earth did you waste your time on this game? Why didn't you make it in high resolution and more colors?
    A: There was a challenge at www.total-klik.com where the rules stated low res and four colors. Also, it's entertaining and challenging to try to push as much as possible into a small restricted space. Why do painters paint when they can take photos?

    Q: I have read this entire text at least twice and I still cannot find the answer to my problems. Where do I go next?
    A: Check out the Free Lunch Design forum. And if you con't find anything to help you there, post your question and it will be answered.

    TECHNICAL MUMBO JUMBO

    Alex 4 is written in C, using the library Allegro. It also uses the library DUMB, for playing MOD music.
    Allegro: http://alleg.sourceforge.net
    DUMB: http://dumb.sourceforge.net

    AUTHORS AND CONTACT

    Free Lunch Design is an independent game developer from Sweden. Our aim is to create small, high quality games, where gameplay is in focus.

    Alex the Allegator 4 was written and designed by Johan Peitz. Johan Peitz also drew the graphics. The fabulous music was composed by Anders Svensson who also created the sound effects.

    Visit us on the web:

    http://www.freelunchdesign.com
    If you have comments, bug reports, or just want to ask something you can contact Free Lunch Design by e-mail. We do however get a lot of mail and it might take a while before we answer, so if you have a question please check the online faqs and forums first.

    E-Mail: info (at) freelunchdesign (dot) com

    If you want to support Free Lunch Design in monetary ways, please enter our website (see above) and click our sponsors a few times. You can also donate money from the site via PayPal.

    SPECIAL THANKS

    A game doesn't get done all by itself. There's always people and stuff around who inspires the final product. Here's a short list of people who get some extra special thanks.
    Nintendo, for creating the best games in the world.
    Eric Vaughn, for coming up with the four color challenge.
    Ben Davis, for helping out a lot with DUMB.
    Triton productions (later Starbreeze), for Fasttracker 2.08.
    Everybody at the Cod, for keeping our motivation up.
    The folks at the Allegro.cc boards for support and feedback.
    Blambot Fonts, for supplying the big font.
    Ivan Baldo, for for PPCOL.
    We'd also like to thank the beta testers who valiantly played the game inside and out looking for broken levels and bugs.
    Arnon Yaari
    Johannes Kristinsson
    Lennart Steinke
    Tryggve Sollid
    Thanks a bunch!

    README BONUS

    Congratulations for reading this far! Not many do. Here's a special tip, only for you. Try to collect all stars and cherries on every level. If you do, a special secret will be unlocked. Good luck!

    DISCLAIMER

    Free Lunch Design does not accept responsibility for any effects, adverse or otherwise, that this software may have on you, your computer, your sanity, your dog, or anything else that you can think of. Use it at your own risk. We have, however, never experienced any trouble with it.

    - The End -

    Keep smiling!